Wonderfully inspiration and down to earth documentary from Eskimo on art and the commercial world. I was pleased to see how many great artists they got to take part in this piece, it truly made it worthwhile to hear how these different creators are all dealing with the same issues.
Showing posts with label documentary. Show all posts
Showing posts with label documentary. Show all posts
Thursday, July 25, 2013
Friday, May 3, 2013
BGSU Fine Arts Center 2012 ArtsX Carnivale
Last winter I was tasked with getting some footage of Bowling Green State University's ArtsX event. This is an event the Fine Arts Center puts on every year where students can display and sell their art, various artists perform music, dance and theatre, and the community can see what the students have been up to. It wasn't until this past week that I was tasked with putting something together. Although it was sort of last minute and slapped together I'm pretty happy with how the footage came out, and it's always fun to work with your alma mater. Music by YACHT.
Wednesday, November 14, 2012
Portland/CreativeMornings - Aaron James Draplin
An extremely inspiring and engaging talk from Aaron James Draplin, respected designer and founder of Field Notes, that had me thinking and laughing all at the same time. In this talk Aaron goes over his 50 point plan on how to wreck/save your career.
Tuesday, September 11, 2012
Sensible Software 1986–1999 by Read-Only Memory
Well I've finally found something I whole-heartedly want to back on Kickstarter, seeing as how this particular product hits on so many of my personal loves. Sensible Software 1986–1999 is a definitive biography of Sensible Software, one of the world's most pioneering and best-loved games companies, and the flagship title for Read-Only Memory, a new publishing company specializing in high-quality video game products. Sensible Software is responsible for such games as Sensible Soccer, Cannon Fodder, Mega lo Mania and Wizball. The story will be told through the use of interviews from the team paired with some amazing design using their original sketches and art.
I seriously love the design of this book. Those old graphics will always hold a sacred place in my heart. When looking at these samples I'm immediately taken back to a much simpler time in gaming, and it makes me happy.
If that wasn't enough to get your heart pumping then get this, there will be a Vinyl EP Edition in which they are producing a numbered, heavyweight 12” record including the songs "Goalscoringsuperstarhero" from Sensible Soccer and "War" and "Narcissus (The Hill Theme)" from Cannon Fodder. These are the original, studio-quality recordings, before the songs were crunched to fit onto the Amiga. The record will be expertly manufactured by The Vinyl Factory in London, and will not be reissued in the future. Sounds like an amazing addition to any record collection.
Darren Wall, founder of Read-Only Memory has 9 years experience as a graphic designer and runs a one-man studio in London called Wallzo. Read-Only Memory is his attempt to bring his two favorite things together: games and design. Lastly, I leave you with a quirky animated commercial for the project. I can't stress how much I love this style, especially for animation.
I seriously love the design of this book. Those old graphics will always hold a sacred place in my heart. When looking at these samples I'm immediately taken back to a much simpler time in gaming, and it makes me happy.
If that wasn't enough to get your heart pumping then get this, there will be a Vinyl EP Edition in which they are producing a numbered, heavyweight 12” record including the songs "Goalscoringsuperstarhero" from Sensible Soccer and "War" and "Narcissus (The Hill Theme)" from Cannon Fodder. These are the original, studio-quality recordings, before the songs were crunched to fit onto the Amiga. The record will be expertly manufactured by The Vinyl Factory in London, and will not be reissued in the future. Sounds like an amazing addition to any record collection.
Darren Wall, founder of Read-Only Memory has 9 years experience as a graphic designer and runs a one-man studio in London called Wallzo. Read-Only Memory is his attempt to bring his two favorite things together: games and design. Lastly, I leave you with a quirky animated commercial for the project. I can't stress how much I love this style, especially for animation.
Tuesday, August 28, 2012
Digital Kitchen's Creative Soul
"It's not about the hours you put in, it's that you are seeking out experiences that will come back to your work." Such a great quote from Mark Bashore, Head of Creative at Digital Kitchen. Really love this as a piece that serves as essentially a promotional tool for Digital Kitchen. It doesn't even really talk about what they do specifically at all. You see some computers, and if your watching it I guess we can assume you know a little about who they are and what they do, but what I love is that they truly stuck to talking about creativity.
Also, while perusing Digital Kitchen's website I came across their reel. Another job well done here. I love the risks they take and how they aren't afraid to put it out there. I also love how they call out their different core strengths throughout the video using clever text placement and audio ques.
Also, while perusing Digital Kitchen's website I came across their reel. Another job well done here. I love the risks they take and how they aren't afraid to put it out there. I also love how they call out their different core strengths throughout the video using clever text placement and audio ques.
Tuesday, August 7, 2012
Olly Knights: If not now when
A wonderful little teaser from Philip Bloom for the upcoming documentary about musician Olly Knights and his attempt to break his writer's block through various means. What I've found synonymous with people's individual success was their ability to put their whole self into their work. When you create something for yourself it makes things more personal and relatable for everyone involved and naturally makes the work that much more interesting.
Wednesday, June 20, 2012
Indie Game: The Movie
So I finally watched this documentary yesterday and I feel that after sleeping on it for a night I finally know why I loved it so much. Technically it's shot very well, the story is engaging, but what's keeping me thinking about it is the fact that it captures this raw creative spirit. These indie game developers pour their hearts and souls into the games they develop for months upon months, all to release the game on a single day for the world to consume, love, or hate. A truly daunting and scary experience for anyone. It was this powerful emotion that really came across in the film and made me inspired to pursue more. I highly suggest buying and watching it here. Not to mention the whole movie was created by two people, James Swirsky and Lisanne Pajot, who did all the producing, directing, cinematography, editing, and writing for the feature film.
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